Skip to content

Sector Slots

Every stellar object has a set of sector slots that define how many sectors it can support and what quality those sectors can be.


Slot Count

The number of slots on a stellar object is fixed when the object is first discovered. Planets, moons, and asteroid belts each carry a different range of slots. Stars and black holes carry no sector slots.


Slot Class

Each slot has a class that describes its quality.

Class Description
Prime The highest quality. A prime slot supports the most productive sectors and is rare on most stellar object types.
Standard A reliable slot. Standard slots are the backbone of most developed stellar objects.
Marginal A low-quality slot. Marginal slots are common on moons and asteroid belts. Development in a marginal slot is possible but limited compared to higher classes.

The class of a slot is permanent. It cannot be changed after discovery.


Rules

  • Stars and black holes have no sector slots.
  • The number of slots on a stellar object is determined at discovery and does not change.
  • The class of each slot is determined at discovery and does not change.
  • Slot class affects the ceiling of development in that slot, not the type of development.
  • Planets tend toward standard and marginal slots. Prime slots are uncommon.

Player Actions

  • View the slots on any stellar object in its object detail screen.
  • Place one sector in each available slot.

Constraints

  • A slot can hold at most one sector at a time.
  • Only one main sector can exist on a stellar object at any time. The main sector must be placed in a single slot; only one slot on the object may be designated as the main sector's location.
  • The total number of sectors on a stellar object is capped by the number of slots it has.