Sector Slots
Every stellar object has a set of sector slots that define how many sectors it can support and what quality those sectors can be.
Slot Count
The number of slots on a stellar object is fixed when the object is first discovered. Planets, moons, and asteroid belts each carry a different range of slots. Stars and black holes carry no sector slots.
Slot Class
Each slot has a class that describes its quality.
| Class | Description |
|---|---|
| Prime | The highest quality. A prime slot supports the most productive sectors and is rare on most stellar object types. |
| Standard | A reliable slot. Standard slots are the backbone of most developed stellar objects. |
| Marginal | A low-quality slot. Marginal slots are common on moons and asteroid belts. Development in a marginal slot is possible but limited compared to higher classes. |
The class of a slot is permanent. It cannot be changed after discovery.
Rules
- Stars and black holes have no sector slots.
- The number of slots on a stellar object is determined at discovery and does not change.
- The class of each slot is determined at discovery and does not change.
- Slot class affects the ceiling of development in that slot, not the type of development.
- Planets tend toward standard and marginal slots. Prime slots are uncommon.
Player Actions
- View the slots on any stellar object in its object detail screen.
- Place one sector in each available slot.
Constraints
- A slot can hold at most one sector at a time.
- Only one main sector can exist on a stellar object at any time. The main sector must be placed in a single slot; only one slot on the object may be designated as the main sector's location.
- The total number of sectors on a stellar object is capped by the number of slots it has.